AI Insights · Timothy · July 2024
Top 5 Free to Play Games in Ireland: Q2 2024 Performance
Discover the performance trends of the top 5 free-to-play games in Ireland for Q2 2024, including insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 free-to-play games in Ireland showcased varied performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at each game’s metrics:
Block Blast! from Hungry Studio saw a steady rise in downloads throughout the quarter, starting at around 5K downloads per week and peaking at approximately 11.7K in the last week of June. Weekly active users also increased, moving from 36K at the beginning of April to around 47.6K by the end of June.
Roblox by Roblox Corporation experienced fluctuating yet strong revenue, peaking at about $91K in the first week of April and maintaining figures around $75K to $90K for most of the quarter. Downloads were relatively stable, with a slight increase towards the end of June, reaching around 6.4K. The game maintained a robust weekly active user base, starting at 334K and growing to 367K by the end of the quarter.
Pizza Ready! from Supercent, Inc. had a declining trend in both downloads and weekly active users initially, with downloads falling from 7K to approximately 2.9K in May, before rebounding slightly to 3.8K by the end of June. Active users followed a similar pattern, decreasing from 10.5K to 5.8K, then rising again to around 7.9K. Revenue was relatively stable throughout the quarter, averaging around $200 per week.
Squad Busters by Supercell, which launched at the end of May, saw an impressive initial surge in downloads, peaking at around 40.7K in the last week of May, before stabilizing in the range of 1.7K to 4.6K in June. Revenue followed a similar trajectory, starting from $6.7K and peaking at $8.3K in early June. Active users mirrored these trends, with a notable peak of 36.9K in late May, followed by a decline to around 1.2K by the end of June.
Last War:Survival from FirstFun demonstrated consistent performance in revenue, maintaining figures around $19K to $23K per week. Downloads showed a slight increase, starting at 2.9K and peaking at 4.4K in early June, then dropping to 2.4K by the end of the quarter. Weekly active users grew steadily from 8.9K to around 14.2K, reflecting a loyal player base.
For more detailed insights and analytics on these games, visit Sensor Tower.